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NVIDIA Quadro RTX 4000 - graphics card - Quadro RTX 4000 - 8 GB - Adapters Included

NVIDIA Quadro RTX 4000 - graphics card - Quadro RTX 4000 - 8 GB - Adapters Included

  • Price: 
    $1,137.99
  • Availability: 
  • Mfr #:  VCQRTX4000-PB
  • UNSPSC #:  43201401
  • Item #:  006463925
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  • cnet cat code #:  10060801
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Miscellaneous
Power Consumption Operational 160 Watt
Included Accessories Dual 6-pin PCIe to 8-pin power cable
Cables Included 1 x USB-C to DisplayPort adapter 1 x DisplayPort to DVI-D (SL) adapter 1 x DisplayPort-HDMI adapter
Compliant Standards DisplayPort 1.4, HDCP 2.2
Depth 10.5 in
Height 4.4 in
Memory
Size 8 GB
Technology GDDR6 SDRAM
Bus Width 256-bit
Bandwidth 416 GBps
System Requirements
OS Required Linux, Microsoft Windows 7 / 8 / 8.1 / 10 (64 bits)
Min RAM Size 8 GB
Additional Requirements Internet connection
Manufacturer Warranty
Service & Support Limited warranty - 3 years
General
Device Type Graphics card
Bus Type PCI Express 3.0 x16
Graphics Engine NVIDIA Quadro RTX 4000
CUDA Cores 2034
VR Ready Yes
Max Resolution 7680 x 4320 at 60 Hz
Max Monitors Supported 4
Interfaces 3 x DisplayPort USB-C DisplayPort - with adapter DVI-D (Single-Link) - with adapter HDMI - with adapter
API Supported OpenCL, DirectCompute, DirectX 12, OpenGL 4.5, Vulkan
Features Nvidia nVIEW Multi-Display Technology, Nvidia CUDA technology, Nvidia 3D Vision technology, Error Correcting Codes (ECC) Memory, Full-Scene Anti-Aliasing (FSAA), NVIDIA GPU Boost, Nvidia GPUDirect, 16x angle independent anisotropic texture filtering, Shader Model 5.1, NVIDIA GigaThread engine, transparent multisampling, 32-bit per-component floating point texture filtering and blending, 64x full scene antialiasing, 32K Texture and Render Processing, NVIDIA Turing GPU architecture, 288 NVIDIA Tensor Cores, 36 NVIDIA RT Cores, 7.1 Tflops peak single-precision floating point performance, 57 Tflops tensor performance, 43T RTX-OPS Performance, 6 Giga Rays/Sec cast, 14.2 Tflops peak half-precision floating point performance, 28.5 Tflops peak integer operation performance, motion adaptive shading, variable rate shading (VRS), texture space shading, multi-view rendering (MVR), NVIDIA NGX technology